Patch 7.25 Notes

Patch 7.25 navigates uncharted waters as players explore the Occult Crescent: South Horn, a new large-scale encounter for Disciples of War and Magic.
This update also introduces upgradeable phantom weapons, Mamool Ja allied society quests, and the continuation of the Inconceivably Further Hildibrand Adventures.
* Erroneous text has been amended.
* Updated on Tuesday, 3 June, 2025 at 8:00 (GMT) / 9:00 (BST) / 18:00 (AEST).
FINAL FANTASY XIV Patch 7.25
Patch 7.25 contains content that can only be accessed by registering the expansion packs for FINAL FANTASY XIV to your service account. To distinguish between adjustments that are and are not affected by the registration of these expansions, the following notations will be used throughout the patch notes:

- These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: A Realm Reborn, FINAL FANTASY XIV: Heavensward, and FINAL FANTASY XIV: Stormblood.

- These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Shadowbringers.

- These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Endwalker.

- These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Dawntrail.
-



- These additions and adjustments contain elements that may require the purchase and registration of the expansion packs noted above.
Playable Content
Quests
New side story quests have been added.
Occult Crescent: South Horn


One Last Hurrah
- Disciple of War or Magic level 100
- Tuliyollal (X:17.1 Y:11.8)
- Expedition Messenger
- Players must first complete the main scenario quest "Dawntrail."
The Phantom Village
- Disciple of War or Magic level 100
- The Phantom Village (X:7.0 Y:6.9)
- Ketenramm
- Players must first complete the quest "One Last Hurrah."
Unfamiliar Territory
- Disciple of War or Magic level 100
- The Phantom Village (X:6.1 Y:6.4)
- Archive
- Players must first complete the quest "The Phantom Village."
New Job, Old Tricks
- Disciple of War or Magic level 100
- South Horn (X:38.3 Y:7.4)
- Ketenramm
- Players must first complete the quest "Unfamiliar Territory."
???
- Disciple of War or Magic level 100
- ???
- ???
- Players must first complete the quest "New Job, Old Tricks."
???
- Disciple of War or Magic level 100
- ???
- ???
- Players must first complete the quest "???"
???
- Disciple of War or Magic level 100
- ???
- ???
- Players must first complete the quest "???" and unlock certain entries in the Occult Record.
???
- Disciple of War or Magic level 100
- ???
- ???
- Players must first complete the quest "???" and unlock certain entries in the Occult Record.
???
- Disciple of War or Magic level 100
- ???
- ???
- Players must first complete the quest "???" and unlock certain entries in the Occult Record.
???
- Disciple of War or Magic level 100
- ???
- ???
- Players must first complete the quest "???"
Phantom Weapons

Arcane Artistry
- Disciple of War or Magic level 100
- The Phantom Village (X:6.6 Y:7.1)
- Lydirceil
- Players must first complete the quest "Unfamiliar Territory."
Forging the Phantasmal
- Disciple of War or Magic level 100
- The Phantom Village (X:6.6 Y:7.1)
- Lydirceil
- Players must first complete the quest "Arcane Artistry."
Inconceivably Further Hildibrand Adventures

Wizened Testimony
- Disciple of War or Magic level 100
- Solution Nine (X:18.5 Y:13.6)
- Nashu Mhakaracca
- Players must first complete the main scenario quest "Crossroads" and the quest "The Case of the Displaced Inspector."
???
- Disciple of War or Magic level 100
- ???
- ???
- Players must first complete the quest "Wizened Testimony."
Mamool Ja allied society quests have been added.


Quest Sync
The Mamool Ja allied society main quests and daily quests will employ an automatic level adjustment system known as quest sync, which will match the difficulty of the battles to the player's current job and class levels. Any experience received upon the completion of these quests will be adjusted accordingly. Furthermore, certain quests will not allow players to proceed with a job or class that is different than when they accepted them.
Allied Society Quests
Cultivating Hope
- Disciple of the Land level 90
- Yak T'el (X:35.6 Y:32.0)
- Gotoll Ja
- Players must first complete the main scenario quest "Dawntrail" and the sidequest "One Forest."
* The quest "One Forest" will become available after progressing through the quest chains beginning with "Aiming High" and "Lost and Powerless."
???
- Disciple of the Land level 90
- ???
- ???
- Players must first complete the quest "Cultivating Hope."
???
- Disciple of the Land level 90
- ???
- ???
- Players must first complete the allied society quest "???"
???
- Disciple of the Land level 90
- ???
- ???
- Players must first complete the allied society quest "???"
???
- Disciple of the Land level 90
- ???
- ???
- Players must first complete the allied society quest "???"
???
- Disciple of the Land level 90
- ???
- ???
- Players must first complete the allied society quest "???"
Allied Society Quests
To unlock Mamool Ja daily quests, players must first complete the allied society quest "Cultivating Hope."
Requested materials can only be collected while undertaking each quest. Furthermore, these materials will not be listed in the Gathering or Fishing Log, but will appear in the Duty List.
Allied Society Currency
Players can earn Mamool Ja nanook by completing Mamool Ja daily quests. The number of Mamool Ja nanook currently held is displayed in the Currency window.
Allied Society Vendors
The vendor for the Mamool Ja will be unlocked upon completing the quest "Cultivating Hope."

Housing
New furnishings have been added.

New orchestrion rolls have been added.
The Manderville Gold Saucer
The following additions have been made to Triple Triad:
Miscellaneous
Entries for the Occult Crescent have been added to the Challenge Log under the "Field Operations" category.
A new hairstyle inspired by an FFXIV Hairstyle Design Contest entry is now available.
Learn more about the Hairstyle Design Contest 2023.

A new emote has been added.

Battle System
Actions and traits have been adjusted as follows:
Each action and trait is listed as it appears at level 100.
For further explanations of action changes and adjustments, please refer to the job guide.
Ninja
| Action | Adjustment | |
|---|---|---|
| Phantom Kamaitachi | Potency is no longer reduced after the first enemy. | |
| Hollow Nozuchi | Potency has been increased from 50 to 70. | |
| Kunai's Bane | Potency is no longer reduced after the first enemy. | |
| Tenri Jindo | Potency is no longer reduced after the first enemy. |
Bard
| Action | Adjustment | |
|---|---|---|
| Pitch Perfect | Reduction in potency after the first target has been changed from 55% to 50%. | |
| Shadowbite | Potency has been increased from 180 to 200. Barrage potency has been increased from 280 to 300. |
|
| Blast Arrow | Reduction in potency after the first target has been changed from 60% to 50%. | |
| Resonant Arrow | Reduction in potency after the first target has been changed from 55% to 50%. | |
| Radiant Encore | Reduction in potency after the first target has been changed from 55% to 50%. |
Machinist
| Action | Adjustment | |
|---|---|---|
| Ricochet | Reduction in potency after the first target has been changed from 40% to 30%. | |
| Chain Saw | Reduction in potency after the first target has been changed from 50% to 35%. | |
| Double Check | Reduction in potency after the first target has been changed from 40% to 30%. | |
| Checkmate | Reduction in potency after the first target has been changed from 40% to 30%. | |
| Excavator | Reduction in potency after the first target has been changed from 50% to 35%. | |
| Full Metal Field | Reduction in potency after the first target has been changed from 40% to 30%. |
Summoner
| Action | Adjustment | |
|---|---|---|
| Deathflare | Reduction in potency after the first target has been changed from 60% to 50%. | |
| Akh Morn | Reduction in potency after the first target has been changed from 60% to 50%. | |
| Revelation | Reduction in potency after the first target has been changed from 60% to 50%. | |
| Sunflare | Reduction in potency after the first target has been changed from 60% to 50%. | |
| Exodus | Reduction in potency after the first target has been changed from 60% to 50%. |
The Occult Crescent: South Horn has been added.

The Occult Crescent is a new instanced encounter wherein players explore an island enveloped in a magical ward, participating in large-scale battles and challenging skirmishes with their fellow explorers.
Read on and learn what awaits you upon this curious isle in the heart of Shades' Triangle.
| Level Requirement | Disciple of War or Magic level 100 | |
| Item Level Requirement | Average item level 690 or above | |
| Party Size | Eight players | |
| Time Limit | 180 minutes |
Requirements
Unfamiliar Territory
- Disciple of War or Magic level 100
- The Phantom Village (X:6.1 Y:6.4)
- Archive
- Players must first complete the quest "The Phantom Village."
Entering the Occult Crescent
Players can enter the Occult Crescent by speaking with Jeffroy in the phantom village (X:4.5 Y:6.6). If entering as a party, the leader must speak with Jeffroy.
Traversing the Occult Crescent
Players are free to ride mounts at any time after entering the Occult Crescent, but they cannot fly.
Additionally, mount speed will be increased one level from the outset. Players may increase their speed another level by using the south horn riding map, which can be acquired within the duty.
* Updated Wednesday, 28 May 2025 at 11:00 (GMT) / 12:00 (BST) / 21:00 (AEST).
Occult Return
While on the Occult Crescent, the action Return will be replaced by Occult Return.
Using this action will return players to return to the base camp.
Changing Classes and Jobs
You may change between Disciple of War and Magic classes and jobs that are at level 100. Note, however, that you cannot change classes or jobs during combat or under certain other conditions.
Character Progress
Progress on the Occult Crescent is measured by a separate leveling system.
Knowledge
Players accrue knowledge─akin to experience points─by completing quests and defeating enemies that inhabit the isle.
Knowledge Level
This is the leveling system specific to the Occult Crescent. Your knowledge level can be increased by accumulating sufficient knowledge.
Engaging foes with a knowledge level higher than your own will reduce damage dealt and increase damage received, but will garner more knowledge upon victory.
Current knowledge level is displayed via the Occult Crescent HUD and the experience bar.

Incapacitation Penalty
If your knowledge level is above 5, falling in battle on the Occult Crescent can incur a penalty. If you are incapacitated and return to base camp without being revived, or if you leave the instance while incapacitated, you will lose a portion of your knowledge. Should your knowledge fall below zero, your knowledge level will also decrease. The amount of knowledge lost depends on your current knowledge level.
EXP Chains
Under certain conditions, consecutively defeating enemies within a set time period will yield a bonus to knowledge, phantom experience, and rewards accrued.
The bonus yielded increases incrementally up until chain 30, beyond which the bonus is capped.

EXP chains occur upon defeating an enemy whose knowledge level exceeds your own, but the exact threshold will change depending on party size.
During solo play, the threshold is based on your own knowledge level. While in a balanced party, the threshold is based on the party's average knowledge level. The exact thresholds are as follows:
- Solo: 2 levels higher
- 2 players: 3 levels higher
- 3 or 4 players: 4 or 5 levels higher
- 5 or 6 players: 6 or 7 levels higher
- 7 or 8 players: 7 or 8 levels higher
* Chain bonuses will not occur when defeating enemies whose knowledge level falls outside the applicable threshold.
Enemies that can generate an EXP chain upon defeat are indicated with a special icon.

Phantom Jobs
Phantom jobs are supplemental jobs that can be acquired in addition to your main job.
Selecting a phantom job will grant access to specific phantom actions.
Acquiring Phantom Jobs
As you progress through quests on the Occult Crescent: South Horn, you will gain access to different phantom jobs. Further phantom jobs can be acquired using items called "soul shards." These crystalline objects can be purchased from a vendor on the isle, or found in critical encounters.
* Updated Tuesday, 27 May 2025 at 9:15 (GMT) / 10:15 (BST) / 19:15 (AEST) to address textual errors.
Outside of combat and certain specific conditions, phantom jobs can be changed at any time by selecting Phantom Job Details on the Occult Crescent HUD, selecting Change Phantom Job, and then choosing your desired phantom job from the Phantom Job Repertoire window.

Phantom Job Progression
Phantom job progression is governed by your phantom job level, which is increased by accruing phantom EXP. Defeating enemies and completing encounters upon the isle will garner phantom EXP for your current phantom job.
Acquiring sufficient phantom EXP will increase your phantom job level, unlocking new phantom actions and phantom traits in the process.
Upon reaching a phantom job's maximum level, you will receive the Phantom Mastery status, which grants increased damage dealt and other helpful effects, and remains active even should you change to another phantom job.
The more jobs you master, the more powerful your Phantom Mastery effects become.
The exception to this is the first phantom job available to you, Phantom Freelancer. Freelancers do not gain experience through traditional means. Instead, it levels up with every additional phantom job you master.
Phantom Actions
Phantom actions are special actions available while on the Occult Crescent.
Different phantom jobs have access to a variety of offensive, restorative, and supplemental phantom actions.

Phantom actions can be executed and toggled using the following methods:
Phantom Action Panel
Upon acquisition, phantom actions are registered to the phantom action panel, from which they can be selected for execution.

When using a gamepad, press RT + Right Thumb-click (R2 + R3) to execute the currently selected phantom action. If multiple phantom actions are available to use, pressing LT + Right Thumb-click (L2 + R3) will rotate the phantom action panel, allowing you to toggle between different phantom actions.
The phantom action panel can also be controlled using duty action found under the Duties tab in the Actions & Traits window.
| Action | Effect | |
|---|---|---|
| Duty Action I | Execute Phantom Action |
|
| Duty Action II | Select Phantom Action |
- Assign to Default Phantom Action Slot
Assigns the selected phantom action to the default slot on the phantom action panel.
- Hide from Phantom Action Panel / Display in Phantom Action Panel
Hides or displays the selected phantom action in the phantom action panel. Actions assigned to the default phantom action slot cannot be hidden.
- Set to Hotbar (Gamepad Only)
The following settings are accessible via the Phantom Job window:

- Phantom Action Rotation (Clockwise / Counterclockwise)
- Reset After Execution
When enabled, resets the phantom action panel after executing actions.
- Gamepad Input
Select which combination of inputs are used to select and execute phantom actions.
Executing Phantom Actions via the Hotbar
Phantom actions can executed via the hotbar just like other actions. To do so, simply register the phantom action icons found under the Duties tab in Actions & Traits to your hotbar.

Phantom Actions I-V are automatically switched to their respective phantom actions while on the Occult Crescent.
They can be dragged and dropped to the hotbar, or registered via the subcommand menu.
Encounters on the Occult Crescent
While exploring the isle, players can participate in FATEs and critical encounters. Neither FATEs nor critical encounters are affected by your knowledge level.
FATEs
FATEs are combat encounters that occur around the isle. Players may join FATEs by going to the indicated location on the map, even after an encounter has started.

Critical Encounters
Critical encounters are large-scale battles wherein up to 72 players band together to take on powerful opponents. Certain critical encounters can only be triggered by defeating monsters on the isle.

To participate, players must go to the location indicated on their map before the battle begins and remain in the designated area.

The Forked Tower: Blood

The Forked Towers are the greatest challenge to be found on the Occult Crescent. Accessible upon reaching knowledge level 20 or greater, you may work together with up to 48 total players to overcome powerful foes and tricky battle mechanics.
The Forked Towers may be unlocked by completing a certain quest available on the Occult Crescent.
Entering the Forked Towers
Players must offer sanguine ciphers at a cipher reliquary to activate an aetherial node, which will teleport them inside the tower's halls. Ciphers can be purchased from a member of the expedition via a currency exclusive to the Occult Crescent. The quantity of ciphers in your possession is displayed on the Occult Crescent HUD.
Cipher reliquaries will only appear during special weather conditions. When 16 or more players offer sanguine ciphers to a reliquary, the aetherial node will activate.


A short time after the node is activated, a maximum of 48 players who offered sanguine ciphers will receive the Right of Entry: The Forked Tower status effect, granting them clearance to enter the Forked Tower. If more than 48 players offered ciphers, those who invested a greater number will have a higher chance of being selected for entry.
Note that expended sanguine ciphers will be returned to those who are not selected.
Resurrection Restrictions
While inside the Forked Tower: Blood, players will be subjected to a status effect that limits resurrection. Stacks of this effect are lost each time players are revived using certain phantom actions. After reaching 0 stacks, players can no longer be resurrected.
Abandoning Duty
Players who are incapacitated and elect to return to the starting point, or use Occult Return, will be transported back to the base camp and will not be permitted to reenter the tower.
Occult Crescent Currencies
On the Occult Crescent, there are two forms of currency: Enlightenment silver pieces, primarily acquired from critical encounters and FATEs, and Enlightenment gold pieces, primarily acquired from defeating enemies in the wild.
Both can be traded to the expedition antiquarian on the South Horn (X:38.1 Y:7.0) for a variety of items.

You can confirm the amount of these currencies in your possession at any time by viewing the Occult Crescent interface.

Parties
Unlike normal instanced duties, you may form, disband, or leave a party at any time on the Occult Crescent. You may also change your online status to Looking for Party.
* Note that if you enter the Occult Crescent with a party and decide to leave the party while exploring, you will be returned to the previously formed party upon exiting the instance.
Balanced Parties
A party formed on the Occult Crescent will be considered balanced when all members of the party are within 3 knowledge levels of each other.
In balanced parties, your knowledge level is adjusted to the average level of all party members, and enemies defeated award increased phantom experience.

Knowledge Level Sync
A warning icon will display at the top of the Occult Crescent interface when your party is not balanced.

The party leader may press the level sync icon at the top of the Occult Crescent interface to toggle knowledge level sync on or off.

Enabling this setting will adjust the knowledge level of all members three or more levels higher than the member whose knowledge level is lowest, creating a balanced party. Warriors of Light are encouraged to make use of this feature as needed when playing in a group.
Knowledge Crystals
These mysterious crystals erected around the Occult Crescent hold a special power.

Knowledge crystals resonate with certain phantom actions, granting players and their party members corresponding effects, such as reduced vulnerability against certain types of attacks, increased movement speed, and more.
Treasure Coffers
The Occult Crescent is teeming with treasure for the taking.


These chests are only visible to you, so be sure to reap the spoils when you encounter one while exploring.
Defeating monsters on the Occult Crescent and completing certain events may cause chests to appear somewhere on the isle.
Persistent Pots, Plentiful Treasure
Some FATEs on the Occult Crescent will task you with defending magic pots from hostile creatures. Those who contribute to the successful completion of these FATEs will discover a persistent pot NPC following them afterwards.
* Should a large number of players participate in one of these FATEs, players will instead be selected at random to have a persistent pot follow them.

Players being followed by a persistent pot will be granted the status "Cache Me if You Can." In exchange for sips of elixir, these soulkin will offer hints as to the location of hidden treasure.

Follow the hints and use your elixir at the correct location to reveal a concealed coffer. On rare occasions, the "Cache Me if You Can" status may persist even after finding treasure, allowing you to pursue further spoils.
The hunt for treasure will end when the status expires, you join a critical engagement while being followed by a persistent pot, you are incapacitated, or the persistent pot is incapacitated.
* Note that leaving the Occult Crescent or logging out of the game will also prematurely conclude your treasure pursuits.
Fortune Carrots
Treasure chests on the Occult Crescent sometimes hold a fortune carrot.
With one in your possession, you may start to notice signs of certain creatures nearby.

Using a fortune carrot near such signs will draw these creatures out into the open, eager to repay you with treasure. Be mindful that when someone receives a reward, however, you will have to search elsewhere for new signs of the creatures.
Occult Record
Complete quests on the Occult Crescent: South Horn to unlock the Occult Record, accessible under Collection in the Duty section of the main menu.
Information concerning the Occult Crescent discovered during your expedition is compiled in the Occult Record.
Entries will be added to the record as you progress through the story, discover notes in the course of your expedition, and after you access certain areas of the isle.

The phantom weapons quest line has been added.

As players explore the Occult Crescent and advance through the phantom weapon quests, they will be able to obtain job-specific weapons which can be enhanced as they progress.
Requirements
Arcane Artistry
- Disciple of War or Magic level 100
- Phantom Village (X:6.6 Y:7.1)
- Lydirceil
- Players must first progress to the relevant stage of the quest "One Last Hurrah."
Obtaining Phantom Weapons
Upon completing the quest "Forging the Phantasmal," players will receive one phantom weapon based on the job with which they progressed through the quest.
Additional Phantom Weapons
Upon repeating the quest "Forging the Phantasmal," players may receive additional weapons by speaking with Dodokkuli in the Phantom Village (X:6 Y:7.1).
Class/Job-specific Quests
Phantom weapon quests employ a system which will require players to proceed using the same class or job with which they accepted the quest.
The strength of the Echo granted in AAC Light-heavyweight Tier (Savage) has been increased.
The Echo will take effect upon entering AAC Light-heavyweight Tier (Savage) raids, increasing players' maximum HP, damage dealt, and healing potency by 15%.
* Unlike other instances, the strength of the Echo will not increase in the event all party members are incapacitated.
PvP
The following adjustments have been made to PvP actions:
Further explanations of PvP action changes and adjustments can be found in the job guide.
View the job guide.
Physical Ranged DPS
| Action | Adjustment | |
|---|---|---|
| Dervish | Increased movement speed effect has been changed from 25% to 33%. | |
| Bravery | Effect duration has been increased from 10 to 15 seconds. |
Magical Ranged DPS
| Action | Adjustment | |
|---|---|---|
| Rust | Potency of the reduced damage dealt effect has been increased from 25% to 33%. Potency of the reduced healing potency effect has been increased from 25% to 33%. |
Healer
| Action | Adjustment | |
|---|---|---|
| Haelan | Cure potency has been increased from 12,000 to 15,000. | |
| Stoneskin II | Barrier potency has been increased from 10,000 to 12,000. | |
| Diabrosis | Potency has been increased from 8,000 to 9,000. Potency of reduced HP recovered effect has been increased from 25% to 33%. |
Warrior
| Action | Adjustment | |
|---|---|---|
| Primal Scream | Increase to maximum HP has been changed from 20% to 25%. Amount of HP restored has been increased from 20% to 25% of maximum HP. |
|
| Fell Cleave | The additional effect "Absorbs 25% of damage dealt as HP" has been added. |
Dark Knight
| Action | Adjustment | |
|---|---|---|
| Eventide | Base potency has been increased from 10,000 to 12,000. Maximum potency has been increased from 20,000 to 24,000. |
Gunbreaker
| Action | Adjustment | |
|---|---|---|
| Fated Brand | Heavy effect duration has been reduced from 4 to 3 seconds. |
Monk
| Action | Adjustment | |
|---|---|---|
| Meteodrive | Limit gauge charge time has been increased from 60 to 75 seconds. | |
| Phantom Rush | Potency for enemies after the first has been increased from 8,000 to 9,000. |
Samurai
| Action | Adjustment | |
|---|---|---|
| Ogi Namikiri | Barrier potency has been increased from 8,000 to 9,000. | |
| Kaeshi: Namikiri | Barrier potency has been increased from 8,000 to 9,000. |
Reaper
| Action | Adjustment | |
|---|---|---|
| Communio | Potency has been increased from 15,000 to 16,000. | |
| Perfectio | Potency has been increased from 10,000 to 12,000. |
Viper
| Action | Adjustment | |
|---|---|---|
| Uncoiled Fury | Potency for the first enemy struck, even when attacking multiple targets, has been increased from 4,000 to 8,000. |
Bard
| Action | Adjustment | |
|---|---|---|
| Repelling Shot | Recast time has been reduced from 12 to 10 seconds. | |
| The Warden's Paean | Effect duration has been increased from 8 to 10 seconds. Warden's Grace effect duration has been increased from 4 to 5 seconds. The additional effect "increases movement speed by 25%" has been added to Warden's Grace. |
|
| Harmonic Arrow | Potency when consuming 1 charge has been increased from 8,000 to 9,000. Potency when consuming 4 charges has been increased from 4,250 to 4,500. |
Machinist
| Action | Adjustment | |
|---|---|---|
| Bioblaster | Effect duration has been increased from 9 to 12 seconds. | |
| Aether Mortar | Potency has been increased from 6,000 to 7,500. Barrier potency has been increased from 6,000 to 7,500. |
Dancer
| Action | Adjustment | |
|---|---|---|
| Starfall Dance | Potency has been increased from 10,000 to 12,000. | |
| Saber Dance | Potency for enemies after the first has been increased from 8,000 to 9,000. | |
| Dance of the Dawn | Potency has been increased from 15,000 to 16,000. Potency for enemies after the first has been increased from 10,000 to 12,000. |
Black Mage
| Action | Adjustment | |
|---|---|---|
| Soul Resonance | Maximum stacks has been increased from 5 to 6. | |
| Flare Star | Potency has been increased from 18,000 to 20,000. Damage over time effect duration has been increased from 9 to 12 seconds. |
|
| Frost Star | Potency has been increased from 12,000 to 15,000. |
Summoner
| Action | Adjustment | |
|---|---|---|
| Radiant Aegis | Barrier potency has been increased from 10,000 to 12,000. | |
| Megaflare | Potency has been increased from 18,000 to 20,000. | |
| Everlasting Flight | Cure potency when HP falls below 25% has been increased from 12,000 to 16,000. | |
| Deathflare | Potency has been increased from 8,000 to 10,000. | |
| Brand of Purgatory | Potency has been increased from 4,000 to 7,500. |
Pictomancer
| Action | Adjustment | |
|---|---|---|
| Holy in White | Recast time has been reduced from 16 to 15 seconds. | |
| Comet in Black | Recast time has been reduced from 16 to 15 seconds. | |
| Living Muse | Recast time has been reduced from 16 to 15 seconds. | |
| Mog of the Ages | Potency has been increased from 12,000 to 14,000. | |
| Retribution of the Madeen | Potency has been increased from 12,000 to 16,000. |
White Mage
| Action | Adjustment | |
|---|---|---|
| Seraph Strike | Reduction to damage taken has been changed from 10% to 8%. |
Scholar
| Action | Adjustment | |
|---|---|---|
| Adloquium | The time between action execution and effect activation has been shortened. |
Sage
| Action | Adjustment | |
|---|---|---|
| Mesotes | Damage over time potency has been increased from 8,000 to 9,000. | |
| Toxikon | Effect duration has been increased from 6 to 7 seconds. The time between action execution and effect activation has been shortened. |
|
| Toxikon II | Effect duration has been increased from 6 to 7 seconds. The time between action execution and effect activation has been shortened. |
Crystalline Conflict
Season Fourteen will end and Season Fifteen will begin.
When the season ends, the top 300 ranking players from the North American, European, and Japanese data centers, and the top 100 ranking players from the Oceanian data center will receive vouchers via the moogle delivery service.
Players finishing in the Bronze tier or higher can claim rewards by speaking with the Seasonal Quartermaster at the Wolves' Den Pier (X:4.9 Y:5.7).
Learn more about rewards.
* Tier rewards for Season 14 must be claimed before the end of Season 15.
Players will begin Season 15 five risers lower than the rank at which they finished Season 14. Rising Stars will be reset to zero.
Season 15 will be held in the following data centers:
| Physical Data Center | Logical Data Center | |
|---|---|---|
| Japan | Gaia | |
| North America | Primal | |
| Europe | Light | |
| Oceania | Materia |
Frontline
The following adjustments have been made to job damage output, damage taken, and limit gauge fill rates:
Paladin
| Parameter | Adjustment | |
|---|---|---|
| Damage Dealt | Increased from -20% to -10%. |
Gunbreaker
| Parameter | Adjustment | |
|---|---|---|
| Damage Dealt | Increased from -10% to 0%. | |
| Damage Taken | Reduced from -50% to -55%. |
Monk
| Parameter | Adjustment | |
|---|---|---|
| Limit Gauge Fill Rate | Reduced from +15 seconds to +0 seconds. |
The following adjustments have been made to the Borderland Ruins (Secure):
Items
New items have been added.

Items added in Patch 7.25 will be listed at a later date.
The following item names have been changed:
| Before | After | |
|---|---|---|
| Eastern Lord's Togi | Far Eastern Lord's Robe | |
| Eastern Lord's Trousers | Far Eastern Lord's Trousers | |
| Eastern Lord's Crakows | Far Eastern Lord's Crakows | |
| Eastern Lady's Togi | Far Eastern Lady's Dress | |
| Eastern Lady's Loincloth | Far Eastern Lady's Loincloth | |
| Eastern Lady's Crakows | Far Eastern Lady's Crakows | |
| Eastern Journey Battle Staff | Far Eastern Journey Battle Staff | |
| Eastern Journey Circlet | Far Eastern Journey Circlet | |
| Eastern Journey Jacket | Far Eastern Journey Jacket | |
| Eastern Journey Armlets | Far Eastern Journey Armlets | |
| Eastern Journey Bottoms | Far Eastern Journey Bottoms | |
| Eastern Journey Shoes | Far Eastern Journey Shoes | |
| Far Eastern Gentleman's Haidate | Far Eastern Gentleman's Trousers | |
| Far Eastern Beauty's Koshita | Far Eastern Beauty's Skirt | |
| Exclusive Eastern Journey Circlet | Exclusive Far Eastern Journey Circlet | |
| Exclusive Eastern Journey Jacket | Exclusive Far Eastern Journey Jacket | |
| Exclusive Eastern Journey Armlets | Exclusive Far Eastern Journey Armlets | |
| Exclusive Eastern Journey Bottoms | Exclusive Far Eastern Journey Bottoms | |
| Exclusive Eastern Journey Shoes | Exclusive Far Eastern Journey Shoes | |
| Nezha Lord's Togi | Nezha Lord's Jacket | |
| Nezha Lady's Togi | Nezha Lady's Jacket | |
| Mun'gaek Hat | Far Eastern Enforcer's Hat | |
| Mun'gaek Uibok | Far Eastern Enforcer's Robe | |
| Mun'gaek Cuffs | Far Eastern Enforcer's Cuffs | |
| Mun'gaek Trousers | Far Eastern Enforcer's Trousers | |
| Mun'gaek Boots | Far Eastern Enforcer's Boots | |
| Eastern Socialite's Hat | Far Eastern Socialite's Hat | |
| Eastern Socialite's Dress | Far Eastern Socialite's Dress | |
| Eastern Socialite's Gloves | Far Eastern Socialite's Gloves | |
| Eastern Socialite's Skirt | Far Eastern Socialite's Skirt | |
| Eastern Socialite's Boots | Far Eastern Socialite's Boots | |
| Exclusive Eastern Journey Battle Staff | Exclusive Far Eastern Journey Battle Staff | |
| Eastern Journey Attire Coffer | Far Eastern Journey Attire Coffer | |
| Eastern Lord Errant's Hat | Far Eastern Lord Errant's Hat | |
| Eastern Lord Errant's Jacket | Far Eastern Lord Errant's Jacket | |
| Eastern Lord Errant's Wristbands | Far Eastern Lord Errant's Wristbands | |
| Eastern Lord Errant's Trousers | Far Eastern Lord Errant's Trousers | |
| Eastern Lord Errant's Shoes | Far Eastern Lord Errant's Shoes | |
| Eastern Lady Errant's Hat | Far Eastern Lady Errant's Hat | |
| Eastern Lady Errant's Coat | Far Eastern Lady Errant's Coat | |
| Eastern Lady Errant's Gloves | Far Eastern Lady Errant's Gloves | |
| Eastern Lady Errant's Skirt | Far Eastern Lady Errant's Skirt | |
| Eastern Lady Errant's Boots | Far Eastern Lady Errant's Boots | |
| Far Eastern Performer's Dogi | Far Eastern Performer's Halfrobe | |
| Far Eastern Performer's Kyakui | Far Eastern Performer's Trousers | |
| Far Eastern Performer's Zori | Far Eastern Performer's Shoes | |
| Doman Lord's Attire | Far Eastern Patriarch Attire | |
| Doman Lady's Attire | Far Eastern Matriarch Attire | |
| Eastern Journey Attire | Far Eastern Journey Attire | |
| Exclusive Eastern Journey Attire | Exclusive Far Eastern Journey Attire | |
| Mun'gaek Attire | Far Eastern Enforcer's Attire | |
| Eastern Socialite's Attire | Far Eastern Socialite's Attire | |
| Eastern Lord Errant's Attire | Far Eastern Lord Errant's Attire | |
| Eastern Lady Errant's Attire | Far Eastern Lady Errant's Attire | |
| Eastern Lord's Attire | Far Eastern Lord's Attire | |
| Eastern Lady's Attire | Far Eastern Lady's Attire | |
| Exclusive Eastern Journey Attire | Exclusive Far Eastern Journey Attire | |
| Eastern Lord's Attire | Far Eastern Lord's Attire | |
| Eastern Lady's Attire | Far Eastern Lady's Attire | |
| Mun'gaek Attire | Far Eastern Enforcer's Attire | |
| Eastern Socialite's Attire | Far Eastern Socialite's Attire | |
| Eastern Lord Errant's Attire | Far Eastern Lord Errant's Attire | |
| Eastern Lady Errant's Attire | Far Eastern Lady Errant's Attire | |
| Exclusive Eastern Journey Attire | Exclusive Far Eastern Journey Attire | |
| Exclusive Eastern Journey | Exclusive Far Eastern Journey | |
| Mun'gaek & Socialite | Enforcer & Socialite | |
| Eastern Lord & Lady | Far Eastern Lord & Lady | |
| Eastern Lord & Lady Errant | Far Eastern Lord & Lady Errant |
The progress required to complete cosmic exploration projects has been reduced.
The difficulty, maximum quality, and rewards for certain missions in cosmic exploration have been adjusted.
Affected Stellar Missions
Carpenter
- A-1: Packing Materials I
Blacksmith
- A-1: High-performance Drone Materials I
Armorer
- A-1: High-performance Drone Materials I
Goldsmith
- A-1: High-performance Drone Materials I
Leatherworker
- A-1: Packing Materials I
Weaver
- A-1: Packing Materials I
Alchemist
- A-1: Nutrient Jelly Materials I
Culinarian
- A-1: Nutrient-rich Foodstuffs I
Adjustments
| Recipe | Adjustment | ||||
|---|---|---|---|---|---|
| Difficulty |
|
||||
| Maximum Quality |
|
| Rewards | Adjustment | ||||
|---|---|---|---|---|---|
| Cosmocredit |
|
||||
| Lunar Credit |
|
||||
| Cosmic Class Score |
|
During cosmic exploration, on-screen text will now inform players that gathering points are not being displayed when a stellar mission is accepted without an active status of Prospect or Triangulate.
New miner and botanist gathering points have been added.
New items have been added to gathering points.
The following adjustments have been made to fishing holes in Yak T'el.
New mounts have been added.

New minions have been added.


New accessories have been added.

New facewear has been added.

System
In order to reduce server congestion, we will be implementing multiple field instances for Tuliyollal, Yak T'el, and the area newly added in Patch 7.25.
* We will monitor server activity and remove this feature when congestion is determined to no longer be an issue.
The number of multiple field instances implemented in Patch 7.21 for Sinus Ardorum has been reduced from 5 to 3.
The division of Mare Lamentorum into multiple instances, added to alleviate congestion in Patch 7.21, will be removed.
The following actions have been added under Duties in the Actions & Traits window:
- Phantom Action I
- Phantom Action II
- Phantom Action III
- Phantom Action IV
- Phantom Action V
New achievements and titles have been added.
New portrait accents have been added.
New adventurer plate accents have been added.
The following text command has been added:
| Command | Description | |
|---|---|---|
| /twirl | USAGE: /twirl [subcommand] →Merrily spin around to flaunt your presently equipped attire. >>Subcommands: Both text and motion will be displayed when no subcommand is specified. |
Additions have been made to the auto-translation dictionary.
Additions have been made to the PlayStation®5, PlayStation®4, and Xbox Series X|S auto-complete dictionaries.
New trophies have been added. (PlayStation®5)
New achievements have been added. (Xbox Series X|S)
New music and sound effects have been added.
Resolved Issues
- The following issues have been addressed.
- An issue when playing cosmic exploration wherein specific NPCs were displayed incorrectly under certain conditions.
- An issue when speaking with Scanningway during cosmic exploration wherein dialogue relevant to the player's contribution in the previous ranking period was erroneously displayed.
- An issue when playing cosmic exploration wherein Godgyth's shop did not include patrician's bottoms among its wares.
- An issue when undertaking stellar missions as a gatherer in cosmic exploration wherein closing the stellar reduction window before displaying the automatic aetherial reduction window would cause automatic aetherial reduction to become inoperable.
- An issue when participating in cosmic exploration mech ops wherein effect duration was displayed for the status Ground Support.
- An issue when participating in cosmic exploration mech ops as ground support wherein leaving and rejoining caused the field scanner to become inaccessible.
- An issue wherein Stellar Return and warp loaders' special actions were affected by battle effects settings.
- An issue when playing cosmic exploration wherein the lunar credit bonus granted by cosmic tools occasionally did not function correctly.
- An issue when playing cosmic exploration wherein the 5% lunar credit bonus for certain levels of cosmic tool was not adequately accrued.
- An issue when playing cosmic exploration wherein the days displayed on the Starward Standings stela changed with incorrect timing.
* This was a display-only issue and did not affect the calculation of player contributions. - An issue wherein traveling to and within Sinus Ardorum would cause equipped fashion accessories to be removed.
- An issue wherein executing the scholar PvP action Expedient directly after Adloquium would cause the additional effect Recitation to be consumed.
- An issue wherein queuing the sage PvP action Phlegma III after executing Toxikon would occasionally deactivate Toxikon's 10% increase to a target's damage.
- An issue when playing as a Miqo'te wherein equipping certain headgear would cause graphics in the ears and back of the head to display incorrectly.
- An issue wherein changing certain body gear would result in incorrect graphics.
- An issue wherein the evoker's waistclout and augmented evoker's waistclout were partially colored incorrectly.
- An issue when using the vacuum suit and high mobility vacuum suit mounts wherein the pet hotbar would automatically replace hotbar 1 even when this setting was disabled in the Hotbar Settings tab of the Character Configuration menu.
- An issue when playing as a Lalafell wherein graphics were incorrectly displayed when using the Sit emote under certain conditions.
* In addressing this issue, certain graphics for the following gear have been adjusted:
Red Summer Pareo / Red Summer Maro / Sea Breeze Summer Pareo / Blue Summer Maro / Coeurl Beach Pareo / Coeurl Beach Maro / Coeurl Beach Tanga / Southern Seas Tanga / Antiquated Seventh Heaven Bottoms / Rathalos Coil [F] / Augmented Rathalos Coil [F] / Scion Liberator's Pantalettes
Other various issues have also been addressed.
Known Issues
- An issue when playing on the Occult Crescent: South Horn as a Phantom Thief wherein the phantom action Vigilance does not apply the status Foreseen Offense under certain conditions.
- An issue when playing as certain phantom jobs on the Occult Crescent: South Horn wherein the effects for phantom actions may not display correctly.
- An issue when playing on the Occult Crescent: South Horn wherein Regen's normally hidden cure amount is displayed when the following jobs are under the effect of Battle High and take certain actions:
Dark knight, when conjuring a simulacrum / Machinist, when deploying an Automaton Queen / Summoner, when summoning Carbuncle / Scholar, when summoning a faerie - An issue when engaging the critical encounters "The Black Regiment" and "Company of Stone" on the Occult Crescent: South Horn wherein the limit gauge erroneously resets when the boss monster appears.
- An issue when engaging certain critical encounters on the Occult Crescent: South Horn wherein monster actions will cause the ground to shake even at a distance.
- An issue when entering the Forked Tower: Blood on the Occult Crescent: South Horn wherein the following message is not displayed: "If a player logs out or disconnects, then re-enters this duty, they will be incapacitated upon returning to battle."
- An issue when playing certain quests on the Occult Crescent: South Horn wherein the map icon indicating progress may not display correctly.
- An issue when checking quest icons on the map of the Occult Crescent: South Horn wherein the tooltip for level requirement displays the knowledge level icon.
- An issue when changing to Phantom Freelancer on the Occult Crescent: South Horn wherein the previous phantom job's action panel is visible for a few seconds under certain conditions.
- An issue after acquiring five actions for a single phantom job on the Occult Crescent: South Horn wherein turning the action panel before leaving the duty will cause the action panel to appear in the turned state upon reentering, instead of being reset.
- An issue when playing on the Occult Crescent: South Horn wherein coffers placed indoors are still dampened by rain.
- An issue when playing on the Occult Crescent: South Horn wherein in-game text erroneously states that soul shards may be obtained from treasure chests. (English version only)
- An issue when playing the Mamool Ja society quests wherein the help text for certain fish is incorrect. (English version only)
- An issue when playing the Mamool Ja society quests wherein the icon indicating incomplete quest requirements appears on the minimap regardless of gathered items.
* The icon in question is displayed only on the minimap. - Other minor text issues have also been discovered.
New Items
| Item | Category | |
|---|---|---|
| Phantom Sword Penumbrae Gladiator's Arm |
Item Level: 745 / Equipment Level: 100 | |
| Phantom Bardiche Penumbrae Marauder's Arm |
Item Level: 745 / Equipment Level: 100 | |
| Phantom Guillotine Penumbrae Dark Knight's Arm |
Item Level: 745 / Equipment Level: 100 | |
| Phantom Bayonet Penumbrae Gunbreaker's Arm |
Item Level: 745 / Equipment Level: 100 | |
| Phantom Knuckles Penumbrae Pugilist's Arm |
Item Level: 745 / Equipment Level: 100 | |
| Phantom Spear Penumbrae Lancer's Arm |
Item Level: 745 / Equipment Level: 100 | |
| Phantom Blade Penumbrae Samurai's Arm |
Item Level: 745 / Equipment Level: 100 | |
| Phantom War Scythe Penumbrae Reaper's Arm |
Item Level: 745 / Equipment Level: 100 | |
| Phantom Cleavers Penumbrae Rogue's Arm |
Item Level: 745 / Equipment Level: 100 | |
| Phantom Twinfangs Penumbrae Viper's Arm |
Item Level: 745 / Equipment Level: 100 | |
| Phantom Harp Bow Penumbrae Archer's Arm |
Item Level: 745 / Equipment Level: 100 | |
| Phantom Arquebus Penumbrae Machinist's Arm |
Item Level: 745 / Equipment Level: 100 | |
| Phantom Terpna Penumbrae Dancer's Arm |
Item Level: 745 / Equipment Level: 100 | |
| Phantom Staff Penumbrae Two-handed Thaumaturge's Arm |
Item Level: 745 / Equipment Level: 100 | |
| Phantom Index Penumbrae Arcanist's Grimoire |
Item Level: 745 / Equipment Level: 100 | |
| Phantom Rapier Penumbrae Red Mage's Arm |
Item Level: 745 / Equipment Level: 100 | |
| Phantom Flat Brush Penumbrae Pictomancer's Arm |
Item Level: 745 / Equipment Level: 100 | |
| Phantom Crook Penumbrae Two-handed Conjurer's Arm |
Item Level: 745 / Equipment Level: 100 | |
| Phantom Codex Penumbrae Scholar's Arm |
Item Level: 745 / Equipment Level: 100 | |
| Phantom Star Globe Penumbrae Astrologian's Arm |
Item Level: 745 / Equipment Level: 100 | |
| Phantom Pendulums Penumbrae Sage's Arm |
Item Level: 745 / Equipment Level: 100 | |
| Phantom Kite Shield Penumbrae Shield |
Item Level: 745 / Equipment Level: 100 | |
| Lix Temple Chain Head |
Item Level: 1 / Equipment Level: 1 | |
| Tycoon Hairpin Head |
Item Level: 1 / Equipment Level: 1 | |
| Scherwiz Hairpin Head |
Item Level: 1 / Equipment Level: 1 | |
| Arcanaut's Pelt of Fending Head |
Item Level: 745 / Equipment Level: 100 | |
| Arcanaut's Pelt of Fending +1 Head |
Item Level: 745 / Equipment Level: 100 | |
| Arcanaut's Pelt of Fending +2 Head |
Item Level: 745 / Equipment Level: 100 | |
| Arcanaut's Pelt of Maiming Head |
Item Level: 745 / Equipment Level: 100 | |
| Arcanaut's Pelt of Maiming +1 Head |
Item Level: 745 / Equipment Level: 100 | |
| Arcanaut's Pelt of Maiming +2 Head |
Item Level: 745 / Equipment Level: 100 | |
| Arcanaut's Bicorne of Striking Head |
Item Level: 745 / Equipment Level: 100 | |
| Arcanaut's Bicorne of Striking +1 Head |
Item Level: 745 / Equipment Level: 100 | |
| Arcanaut's Bicorne of Striking +2 Head |
Item Level: 745 / Equipment Level: 100 | |
| Arcanaut's Bicorne of Aiming Head |
Item Level: 745 / Equipment Level: 100 | |
| Arcanaut's Bicorne of Aiming +1 Head |
Item Level: 745 / Equipment Level: 100 | |
| Arcanaut's Bicorne of Aiming +2 Head |
Item Level: 745 / Equipment Level: 100 | |
| Arcanaut's Bicorne of Scouting Head |
Item Level: 745 / Equipment Level: 100 | |
| Arcanaut's Bicorne of Scouting +1 Head |
Item Level: 745 / Equipment Level: 100 | |
| Arcanaut's Bicorne of Scouting +2 Head |
Item Level: 745 / Equipment Level: 100 | |
| Arcanaut's Sugarloaf Hat of Casting Head |
Item Level: 745 / Equipment Level: 100 | |
| Arcanaut's Sugarloaf Hat of Casting +1 Head |
Item Level: 745 / Equipment Level: 100 | |
| Arcanaut's Sugarloaf Hat of Casting +2 Head |
Item Level: 745 / Equipment Level: 100 | |
| Arcanaut's Sugarloaf Hat of Healing Head |
Item Level: 745 / Equipment Level: 100 | |
| Arcanaut's Sugarloaf Hat of Healing +1 Head |
Item Level: 745 / Equipment Level: 100 | |
| Arcanaut's Sugarloaf Hat of Healing +2 Head |
Item Level: 745 / Equipment Level: 100 | |
| Lix Chiton Body |
Item Level: 1 / Equipment Level: 1 | |
| Tycoon Leotard Body |
Item Level: 1 / Equipment Level: 1 | |
| Scherwiz Coat Body |
Item Level: 1 / Equipment Level: 1 | |
| Arcanaut's Vest of Fending Body |
Item Level: 745 / Equipment Level: 100 | |
| Arcanaut's Vest of Fending +1 Body |
Item Level: 745 / Equipment Level: 100 | |
| Arcanaut's Vest of Fending +2 Body |
Item Level: 745 / Equipment Level: 100 | |
| Arcanaut's Vest of Maiming Body |
Item Level: 745 / Equipment Level: 100 | |
| Arcanaut's Vest of Maiming +1 Body |
Item Level: 745 / Equipment Level: 100 | |
| Arcanaut's Vest of Maiming +2 Body |
Item Level: 745 / Equipment Level: 100 | |
| Arcanaut's Justaucorps of Striking Body |
Item Level: 745 / Equipment Level: 100 | |
| Arcanaut's Justaucorps of Striking +1 Body |
Item Level: 745 / Equipment Level: 100 | |
| Arcanaut's Justaucorps of Striking +2 Body |
Item Level: 745 / Equipment Level: 100 | |
| Arcanaut's Justaucorps of Aiming Body |
Item Level: 745 / Equipment Level: 100 | |
| Arcanaut's Justaucorps of Aiming +1 Body |
Item Level: 745 / Equipment Level: 100 | |
| Arcanaut's Justaucorps of Aiming +2 Body |
Item Level: 745 / Equipment Level: 100 | |
| Arcanaut's Justaucorps of Scouting Body |
Item Level: 745 / Equipment Level: 100 | |
| Arcanaut's Justaucorps of Scouting +1 Body |
Item Level: 745 / Equipment Level: 100 | |
| Arcanaut's Justaucorps of Scouting +2 Body |
Item Level: 745 / Equipment Level: 100 | |
| Arcanaut's Robe of Casting Body |
Item Level: 745 / Equipment Level: 100 | |
| Arcanaut's Robe of Casting +1 Body |
Item Level: 745 / Equipment Level: 100 | |
| Arcanaut's Robe of Casting +2 Body |
Item Level: 745 / Equipment Level: 100 | |
| Arcanaut's Robe of Healing Body |
Item Level: 745 / Equipment Level: 100 | |
| Arcanaut's Robe of Healing +1 Body |
Item Level: 745 / Equipment Level: 100 | |
| Arcanaut's Robe of Healing +2 Body |
Item Level: 745 / Equipment Level: 100 | |
| Lix Fingerless Gloves Hands |
Item Level: 1 / Equipment Level: 1 | |
| Tycoon Dress Gloves Hands |
Item Level: 1 / Equipment Level: 1 | |
| Scherwiz Vambraces Hands |
Item Level: 1 / Equipment Level: 1 | |
| Arcanaut's Armlets of Fending Hands |
Item Level: 745 / Equipment Level: 100 | |
| Arcanaut's Armlets of Fending +1 Hands |
Item Level: 745 / Equipment Level: 100 | |
| Arcanaut's Armlets of Fending +2 Hands |
Item Level: 745 / Equipment Level: 100 | |
| Arcanaut's Armlets of Maiming Hands |
Item Level: 745 / Equipment Level: 100 | |
| Arcanaut's Armlets of Maiming +1 Hands |
Item Level: 745 / Equipment Level: 100 | |
| Arcanaut's Armlets of Maiming +2 Hands |
Item Level: 745 / Equipment Level: 100 | |
| Arcanaut's Gloves of Striking Hands |
Item Level: 745 / Equipment Level: 100 | |
| Arcanaut's Gloves of Striking +1 Hands |
Item Level: 745 / Equipment Level: 100 | |
| Arcanaut's Gloves of Striking +2 Hands |
Item Level: 745 / Equipment Level: 100 | |
| Arcanaut's Gloves of Aiming Hands |
Item Level: 745 / Equipment Level: 100 | |
| Arcanaut's Gloves of Aiming +1 Hands |
Item Level: 745 / Equipment Level: 100 | |
| Arcanaut's Gloves of Aiming +2 Hands |
Item Level: 745 / Equipment Level: 100 | |
| Arcanaut's Gloves of Scouting Hands |
Item Level: 745 / Equipment Level: 100 | |
| Arcanaut's Gloves of Scouting +1 Hands |
Item Level: 745 / Equipment Level: 100 | |
| Arcanaut's Gloves of Scouting +2 Hands |
Item Level: 745 / Equipment Level: 100 | |
| Arcanaut's Wristgloves of Casting Hands |
Item Level: 745 / Equipment Level: 100 | |
| Arcanaut's Wristgloves of Casting +1 Hands |
Item Level: 745 / Equipment Level: 100 | |
| Arcanaut's Wristgloves of Casting +2 Hands |
Item Level: 745 / Equipment Level: 100 | |
| Arcanaut's Wristgloves of Healing Hands |
Item Level: 745 / Equipment Level: 100 | |
| Arcanaut's Wristgloves of Healing +1 Hands |
Item Level: 745 / Equipment Level: 100 | |
| Arcanaut's Wristgloves of Healing +2 Hands |
Item Level: 745 / Equipment Level: 100 | |
| Lix Hose Legs |
Item Level: 1 / Equipment Level: 1 | |
| Tycoon Tights Legs |
Item Level: 1 / Equipment Level: 1 | |
| Scherwiz Skirt Legs |
Item Level: 1 / Equipment Level: 1 | |
| Arcanaut's Loincloth of Fending Legs |
Item Level: 745 / Equipment Level: 100 | |
| Arcanaut's Loincloth of Fending +1 Legs |
Item Level: 745 / Equipment Level: 100 | |
| Arcanaut's Loincloth of Fending +2 Legs |
Item Level: 745 / Equipment Level: 100 | |
| Arcanaut's Loincloth of Maiming Legs |
Item Level: 745 / Equipment Level: 100 | |
| Arcanaut's Loincloth of Maiming +1 Legs |
Item Level: 745 / Equipment Level: 100 | |
| Arcanaut's Loincloth of Maiming +2 Legs |
Item Level: 745 / Equipment Level: 100 | |
| Arcanaut's Slops of Striking Legs |
Item Level: 745 / Equipment Level: 100 | |
| Arcanaut's Slops of Striking +1 Legs |
Item Level: 745 / Equipment Level: 100 | |
| Arcanaut's Slops of Striking +2 Legs |
Item Level: 745 / Equipment Level: 100 | |
| Arcanaut's Slops of Aiming Legs |
Item Level: 745 / Equipment Level: 100 | |
| Arcanaut's Slops of Aiming +1 Legs |
Item Level: 745 / Equipment Level: 100 | |
| Arcanaut's Slops of Aiming +2 Legs |
Item Level: 745 / Equipment Level: 100 | |
| Arcanaut's Slops of Scouting Legs |
Item Level: 745 / Equipment Level: 100 | |
| Arcanaut's Slops of Scouting +1 Legs |
Item Level: 745 / Equipment Level: 100 | |
| Arcanaut's Slops of Scouting +2 Legs |
Item Level: 745 / Equipment Level: 100 | |
| Arcanaut's Skirt of Casting Legs |
Item Level: 745 / Equipment Level: 100 | |
| Arcanaut's Skirt of Casting +1 Legs |
Item Level: 745 / Equipment Level: 100 | |
| Arcanaut's Skirt of Casting +2 Legs |
Item Level: 745 / Equipment Level: 100 | |
| Arcanaut's Skirt of Healing Legs |
Item Level: 745 / Equipment Level: 100 | |
| Arcanaut's Skirt of Healing +1 Legs |
Item Level: 745 / Equipment Level: 100 | |
| Arcanaut's Skirt of Healing +2 Legs |
Item Level: 745 / Equipment Level: 100 | |
| Lix Longboots Feet |
Item Level: 1 / Equipment Level: 1 | |
| Tycoon Bootlets Feet |
Item Level: 1 / Equipment Level: 1 | |
| Scherwiz Boots Feet |
Item Level: 1 / Equipment Level: 1 | |
| Arcanaut's Feet of Fending Feet |
Item Level: 745 / Equipment Level: 100 | |
| Arcanaut's Feet of Fending +1 Feet |
Item Level: 745 / Equipment Level: 100 | |
| Arcanaut's Feet of Fending +2 Feet |
Item Level: 745 / Equipment Level: 100 | |
| Arcanaut's Feet of Maiming Feet |
Item Level: 745 / Equipment Level: 100 | |
| Arcanaut's Feet of Maiming +1 Feet |
Item Level: 745 / Equipment Level: 100 | |
| Arcanaut's Feet of Maiming +2 Feet |
Item Level: 745 / Equipment Level: 100 | |
| Arcanaut's Boots of Striking Feet |
Item Level: 745 / Equipment Level: 100 | |
| Arcanaut's Boots of Striking +1 Feet |
Item Level: 745 / Equipment Level: 100 | |
| Arcanaut's Boots of Striking +2 Feet |
Item Level: 745 / Equipment Level: 100 | |
| Arcanaut's Boots of Aiming Feet |
Item Level: 745 / Equipment Level: 100 | |
| Arcanaut's Boots of Aiming +1 Feet |
Item Level: 745 / Equipment Level: 100 | |
| Arcanaut's Boots of Aiming +2 Feet |
Item Level: 745 / Equipment Level: 100 | |
| Arcanaut's Boots of Scouting Feet |
Item Level: 745 / Equipment Level: 100 | |
| Arcanaut's Boots of Scouting +1 Feet |
Item Level: 745 / Equipment Level: 100 | |
| Arcanaut's Boots of Scouting +2 Feet |
Item Level: 745 / Equipment Level: 100 | |
| Arcanaut's Boots of Casting Feet |
Item Level: 745 / Equipment Level: 100 | |
| Arcanaut's Boots of Casting +1 Feet |
Item Level: 745 / Equipment Level: 100 | |
| Arcanaut's Boots of Casting +2 Feet |
Item Level: 745 / Equipment Level: 100 | |
| Arcanaut's Boots of Healing Feet |
Item Level: 745 / Equipment Level: 100 | |
| Arcanaut's Boots of Healing +1 Feet |
Item Level: 745 / Equipment Level: 100 | |
| Arcanaut's Boots of Healing +2 Feet |
Item Level: 745 / Equipment Level: 100 | |
| Occult Potion Medicine |
This special blend of herbal extracts and aetheric essence rejuvenates body and mind, instantly restoring HP or MP. Consumed upon use of Occult Potion or Occult Ether. ※Only available for use on the Occult Crescent. |
|
| Occult Elixir Medicine |
This special blend of herbal extracts and aetheric essence rejuvenates body and mind, instantly restoring HP and MP. Consumed upon use of Occult Elixir. ※Only available for use on the Occult Crescent. |
|
| Glowing Seeds Ingredient |
Softly luminescent seeds that have been heavily influenced by meteorites. ※Only for use in Mamool Ja society quests. ※Not included in the gathering log. |
|
| Ja Tiika Cranberries Ingredient |
The fruit of a shrub which grows only in central Ja Tiika. Unsuited for general consumption, the bitter juice of the berries is boiled and mixed into vitality tonics. ※Only for use in Mamool Ja society quests. ※Not included in the gathering log. |
|
| Spicy White Pepper Ingredient |
The zesty kick of this white pepper is said to bring out the flavor of vegetable ingredients. ※Only for use in Mamool Ja society quests. ※Not included in the gathering log. |
|
| Leopardfang Tea Leaves Ingredient |
Requiring a special brewing process, these leaves produce a deeply flavorful tea. ※Only for use in Mamool Ja society quests. ※Not included in the gathering log. |
|
| Cindershell Seafood |
Shellfish imbued with the abundant charcoal of its environment. ※Only for use in Mamool Ja society quests. ※Not included in the fish guide. |
|
| Glowing Waterweed Seafood |
Softly luminescent aqueous flora that has been heavily influenced by meteorites. ※Only for use in Mamool Ja society quests. ※Not included in the fish guide. |
|
| Anklefish Seafood |
Despite the fragile connotations of its name, this fish's strong bones are ideal for crafting barriers. ※Only for use in Mamool Ja society quests. ※Not included in the fish guide. |
|
| Meteorfish Seafood |
Having lived its life in meteorite-infused waters, this fish thrums with latent energies. ※Only for use in Mamool Ja society quests. ※Not included in the fish guide. |
|
| Xbr'aal Loach Seafood |
Fish native to the waters of Xd'aa Talat Tsoly. ※Only for use in Mamool Ja society quests. ※Not included in the fish guide. |
|
| Freakish Fish Seafood |
A strange variety of fish harboring properties that allegedly deter the growth of plants when ground into paste. ※Only for use in Mamool Ja society quests. ※Not included in the fish guide. |
|
| Aether-infused Algae Seafood |
A clump of algae bearing an unusual aetherial signature which may have unforeseen effects on the surrounding environment. ※Only for use in Mamool Ja society quests. ※Not included in the fish guide. |
|
| Freshwater Mudfish Seafood |
A fish native to the waters of Moxutural Zooj whose diminutive size makes it perfect for fishmeal. ※Only for use in Mamool Ja society quests. ※Not included in the fish guide. |
|
| Tsoly Sponge Seafood |
A porous, pillowy wavekin that can easily scrub away stubborn patches of dirt from a tool's surface. ※Only for use in Mamool Ja society quests. ※Not included in the fish guide. |
|
| Iq Rrax Whelk Seafood |
Cousin to the cindershell, this diminutive wavekin's charcoal-rich carapace is known to improve soil health. ※Only for use in Mamool Ja society quests. ※Not included in the gathering log. |
|
| Waterweed Fish Seafood |
This furtive fish hides itself among clumps of waterweed, and perhaps as a result, possesses an appealing flavor to branchbearers. ※Only for use in Mamool Ja society quests. ※Not included in the gathering log. |
|
| Odorous Waterweed Seafood |
Harmful insects native to the Ja Tiika Heartland despise a substance contained within this pungent waterweed. ※Only for use in Mamool Ja society quests. ※Not included in the gathering log. |
|
| Shellfish of Living Light Seafood |
A shellfish replete with unique aether. ※Only for use in Mamool Ja society quests. ※Not included in the gathering log. |
|
| Ut'ohmu Trout Seafood |
This freshwater fish contains an abundant amount of oil which may be used as an ingredient for water-resistant wax. ※Only for use in Mamool Ja society quests. ※Not included in the gathering log. |
|
| Moss Sample Seafood |
This clump of moss will help Anggir determine the gainery's influence on the land's flow of aether. ※Only for use in Mamool Ja society quests. ※Not included in the gathering log. |
|
| Promising Shellfish Seafood |
This shellfish is the perfect material for renewing the traditional designs embossed on Mamook weaponry. ※Only for use in Mamool Ja society quests. ※Not included in the gathering log. |
|
| Smokeshell Seafood |
The shell of this underwater creature is a base component for the billowing cloud produced by a smoke bomb. ※Only for use in Mamool Ja society quests. ※Not included in the gathering log. |
|
| Cexudross Fish Seafood |
Thought to have risen from some subterranean realm, these fish─or more accurately, their eyes─are prized for imparting health and vigor to the consumer. ※Only for use in Mamool Ja society quests. ※Not included in the gathering log. |
|
| Tsoly Sweetfish Seafood |
The scales of this freshwater sweetfish exude a delightfully refreshing fragrance. ※Only for use in Mamool Ja society quests. ※Not included in the gathering log. |
|
| Thick-boned Fish Seafood |
Rich minerals infuse the entire length of this fish's dense skeleton. ※Only for use in Mamool Ja society quests. ※Not included in the gathering log. |
|
| Desiccant Mollusk Seafood |
Once it is reduced to charcoal, this mollusk draws moisture from the air with impressive efficiency. ※Only for use in Mamool Ja society quests. ※Not included in the gathering log. |
|
| Crystalfish Seafood |
This crystalline fish should serve as a suitable catalyst for Gok Golma's arcane illuminations. ※Only for use in Mamool Ja society quests. ※Not included in the gathering log. |
|
| Tsoly Tea Grass Seafood |
Once dried and roasted, this tsoly grass produces a rich and full-bodied tea, bursting with the blessings of the cenote. ※Only for use in Mamool Ja society quests. ※Not included in the gathering log. |
|
| Freshwater Algae Seafood |
Once dried and ground into a powder, this algae is said to make a delicious seasoning for soup and the like. ※Only for use in Mamool Ja society quests. ※Not included in the gathering log. |
|
| Xobr'it Charcoal Stone |
Soil charred from a war long past. ※Only for use in Mamool Ja society quests. ※Not included in the gathering log. |
|
| Aqueous Tsolystone Stone |
A durable stone whose abrasive surfaces are ideal for polishing and sharpening tools. ※Only for use in Mamool Ja society quests. ※Not included in the gathering log. |
|
| Xobr'it Sandstone Stone |
When crushed and mixed with soil, this gritty stone is known to promote crop growth. ※Only for use in Mamool Ja society quests. ※Not included in the gathering log. |
|
| Soft Limestone Stone |
Malleable rock ideal for crafting barriers. ※Only for use in Mamool Ja society quests. ※Not included in the gathering log. |
|
| Odorous Powdered Ore Stone |
Harmful insects native to the Ja Tiika Heartland despise a substance contained within this pungent powdered ore. ※Only for use in Mamool Ja society quests. ※Not included in the gathering log. |
|
| Rock Sample Stone |
This rock will help Anggir determine the gainery's influence on the land's flow of aether. ※Only for use in Mamool Ja society quests. ※Not included in the gathering log. |
|
| Jayunja Meteorite Stone |
This piece of meteorite thrums with energies. ※Only for use in Mamool Ja society quests. ※Not included in the gathering log. |
|
| Promising Whetstone Stone |
This rock is the perfect material for honing and polishing Mamook's traditional bone weaponry. ※Only for use in Mamool Ja society quests. ※Not included in the gathering log. |
|
| Tungsten Powder Stone |
This metallic dust causes firesand to ignite with an explosive "pop." ※Only for use in Mamool Ja society quests. ※Not included in the gathering log. |
|
| Sodden Tree Bark Lumber |
Tree bark saturated with water, perfect for fermentation. ※Only for use in Mamool Ja society quests. ※Not included in the gathering log. |
|
| Xobr'it Deadwood Log Lumber |
Though slightly decomposed, this timber contains a host of beneficial nutrients for young seedlings. ※Only for use in Mamool Ja society quests. ※Not included in the gathering log. |
|
| Bark Sample Lumber |
This strip of bark will help Anggir determine the gainery's influence on the land's flow of aether. ※Only for use in Mamool Ja society quests. ※Not included in the gathering log. |
|
| Bark of Living Light Lumber |
Shorn from a tree of living light, this wood thrums with energies. ※Only for use in Mamool Ja society quests. ※Not included in the gathering log. |
|
| Promising Lumber Lumber |
This lumber is the perfect material for refurbishing the worn wooden components of Mamook's traditional weaponry. ※Only for use in Mamool Ja society quests. ※Not included in the gathering log. |
|
| Desiccant Lumber Lumber |
Even without further processing, this unusually dry wood draws moisture from the air with impressive efficiency. ※Only for use in Mamool Ja society quests. ※Not included in the gathering log. |
|
| Supple Ivy Cloth |
Tough vine ideal for crafting barriers. ※Only for use in Mamool Ja society quests. ※Not included in the gathering log. |
|
| Charred Bark Reagent |
The burnt shreds of destroyed foliage. ※Only for use in Mamool Ja society quests. ※Not included in the gathering log. |
|
| Glowing Mineral Water Reagent |
Softly luminescent liquid that has been heavily influenced by meteorites. ※Only for use in Mamool Ja society quests. ※Not included in the gathering log. |
|
| Fresh Yak T'el Spring Water Reagent |
Clear spring water from Yak T'el, high in mineral content. ※Only for use in Mamool Ja society quests. ※Not included in the gathering log. |
|
| Growth-hindering Herbs Reagent |
A curious herb whose oils are said to be detrimental to the growth of other plants. ※Only for use in Mamool Ja society quests. ※Not included in the gathering log. |
|
| Moss-covered Rock Reagent |
A moss-covered rock bearing an unusual aetherial signature which may have unforeseen effects on the surrounding environment. ※Only for use in Mamool Ja society quests. ※Not included in the gathering log. |
|
| Aether-infused Foliage Reagent |
A clump of leaves bearing an unusual aetherial signature which may have unforeseen effects on the surrounding environment. ※Only for use in Mamool Ja society quests. ※Not included in the gathering log. |
|
| Organic Soil Reagent |
Soil containing trace amounts of organic material. ※Only for use in Mamool Ja society quests. ※Not included in the gathering log. |
|
| Ut'ohmu Plant Oil Reagent |
This slick, naturally occurring oil prevents rust and other long-term damage when applied to metals. ※Only for use in Mamool Ja society quests. ※Not included in the gathering log. |
|
| Energy-imbued Water Reagent |
This aether-rich water is beloved by branchbearers. ※Only for use in Mamool Ja society quests. ※Not included in the gathering log. |
|
| Soft Young Leaves Reagent |
These particularly soft leaves will serve to make a comfortable bed for branchbearers at the gainery. ※Only for use in Mamool Ja society quests. ※Not included in the gathering log. |
|
| Odorous Sap Reagent |
Harmful insects native to the Ja Tiika Heartland despise a substance contained within this pungent tree sap. ※Only for use in Mamool Ja society quests. ※Not included in the gathering log. |
|
| Salt of Living Light Reagent |
Rock salt replete with unique aether. ※Only for use in Mamool Ja society quests. ※Not included in the gathering log. |
|
| Mushroom of Living Light Reagent |
A mushroom replete with unique aether. ※Only for use in Mamool Ja society quests. ※Not included in the gathering log. |
|
| Ut'ohmu Natron Reagent |
A natural material often used in the creation of cleaning agents. ※Only for use in Mamool Ja society quests. ※Not included in the gathering log. |
|
| Concentrated Ut'ohmu Plant Oil Reagent |
This potent plant oil contains properties which make it a vital ingredient in the making of natural cleaning agents. ※Only for use in Mamool Ja society quests. ※Not included in the gathering log. |
|
| Yak T'el Verbena Reagent |
This herb exudes a pungent scent which repels most wild creatures. ※Only for use in Mamool Ja society quests. ※Not included in the gathering log. |
|
| Yak T'el Moss Reagent |
When crushed into a paste, this moss serves as the base ingredient for an effective healing ointment. ※Only for use in Mamool Ja society quests. ※Not included in the gathering log. |
|
| Aromatic Salt Reagent |
A naturally occurring salt infused with pleasant-smelling vegetable oils. ※Only for use in Mamool Ja society quests. ※Not included in the gathering log. |
|
| Sweet-scented Flowers Reagent |
The Xbr'aal are inordinately fond of the scent of these little white flowers. ※Only for use in Mamool Ja society quests. ※Not included in the gathering log. |
|
| Mineral Dust Reagent |
This powdery substance is rich in vital minerals. ※Only for use in Mamool Ja society quests. ※Not included in the gathering log. |
|
| Viscous Nectar Reagent |
An unusually thick nectar bursting with essential nutrients. ※Only for use in Mamool Ja society quests. ※Not included in the gathering log. |
|
| Xbr'aal Yeast Reagent |
Using this sediment correctly in the kitchen may lead to delicious bread. ※Only for use in Mamool Ja society quests. ※Not included in the gathering log. |
|
| Xbr'aal Herbs Reagent |
Seasonings favored by the people of Iq Br'aax. ※Only for use in Mamool Ja society quests. ※Not included in the gathering log. |
|
| Desiccant Diatomite Reagent |
Even without further processing, this porous sedimentary rock draws moisture from the air with impressive efficiency. ※Only for use in Mamool Ja society quests. ※Not included in the gathering log. |
|
| Smooth Rock Salt Reagent |
The smooth bite of this rock salt is said to be pleasing to the Mamool Ja palate. ※Only for use in Mamool Ja society quests. ※Not included in the gathering log. |
|
| Yak Awak Spring Water Reagent |
Rich in mineral nutrients, this spring water is nevertheless known for its smooth and clear taste. ※Only for use in Mamool Ja society quests. ※Not included in the gathering log. |
|
| Fortune Carrot Miscellany |
There are bunnies in your future... ※Only available for use on the Occult Crescent. |
|
| Sanguinite Miscellany |
A gemstone recovered from the Tower of Blood likely to have once powered a summoned familiar. | |
| Notes on the Cloister Demon Miscellany |
Handwritten notes on the cloister demon, the powerful fiend residing near the abandoned ascent. Use to add to the Occult Record. |
|
| Notes on the Mythic Idol Miscellany |
Handwritten notes on the mythic idol, a strange ceramic construct found in the crystallized caverns. Use to add to the Occult Record. |
|
| Notes on the Crescent Berserker Miscellany |
Handwritten notes on the crescent berserker, a fearsome entity that stalks the shadowed city. Use to add to the Occult Record. |
|
| Notes on the Nymian Petalodus Miscellany |
Handwritten notes on the curious limbed shark of legend, the Nymian petalodus. Use to add to the Occult Record. |
|
| Notes on Black Chocobos Miscellany |
Handwritten notes on the variety of chocobo that thrives on the Occult Crescent. Use to add to the Occult Record. |
|
| Notes on the Trade Tortoise Miscellany |
Handwritten notes on the trade tortoise, a reptilian familiar and peddler of questionable wares. Use to add to the Occult Record. |
|
| Notes on the Demon Tablet Miscellany |
Handwritten notes on the stone creature that guards the entrance to the Tower of Blood. Use to add to the Occult Record. |
|
| Notes on the Dead Stars Miscellany |
Handwritten notes on the infantile trio of familiars, Nereid, Triton, and Phobos. Use to add to the Occult Record. |
|
| Notes on the Marble Dragon Miscellany |
Handwritten notes on the draconic entity that protects the Glaciology Forum in the Tower of Blood. Use to add to the Occult Record. |
|
| Notes on Magitaur Miscellany |
Handwritten notes on Magitaur, the monstrous, heavily armed guardian of the Tower of Blood's uppermost chambers. Use to add to the Occult Record. |
|
| Notes on Persistent Pots Miscellany |
Handwritten notes on the mischievous, elixir-thirsty creatures that inhabit the Occult Crescent. Use to add to the Occult Record. |
|
| Occult Coffer Miscellany |
A coffer filled with antique coins. Consumed upon use of Zeninage. ※Only available for use on the Occult Crescent. |
|
| Arcanite Miscellany |
A strange ore warped by the abundant aether permeating the Occult Crescent. | |
| Berserker's Soul Shard Miscellany |
Crystallized knowledge of a phantom job. Use to unlock Berserker. ※Can only be used on the Occult Crescent. |
|
| Ranger's Soul Shard Miscellany |
Crystallized knowledge of a phantom job. Use to unlock Ranger. ※Can only be used on the Occult Crescent. |
|
| Samurai's Soul Shard Miscellany |
Crystallized knowledge of a phantom job. Use to unlock Samurai. ※Can only be used on the Occult Crescent. |
|
| Geomancer's Soul Shard Miscellany |
Crystallized knowledge of a phantom job. Use to unlock Geomancer. ※Can only be used on the Occult Crescent. |
|
| Time Mage's Soul Shard Miscellany |
Crystallized knowledge of a phantom job. Use to unlock Time Mage. ※Can only be used on the Occult Crescent. |
|
| Cannoneer's Soul Shard Miscellany |
Crystallized knowledge of a phantom job. Use to unlock Cannoneer. ※Can only be used on the Occult Crescent. |
|
| Oracle's Soul Shard Miscellany |
Crystallized knowledge of a phantom job. Use to unlock Oracle. ※Can only be used on the Occult Crescent. |
|
| Chemist's Soul Shard Miscellany |
Crystallized knowledge of a phantom job. Use to unlock Chemist. ※Can only be used on the Occult Crescent. |
|
| Thief's Soul Shard Miscellany |
Crystallized knowledge of a phantom job. Use to unlock Thief. ※Can only be used on the Occult Crescent. |
|
| Esoteric Gold Piece Miscellany |
This coin dating back to the Fifth Astral Era appears to have been miscast, for the design stamped upon its face is far from standard. Its uncanny tendency to enrapture those who gaze upon it should make it easy enough to sell at any price. | |
| Magicked Prism (Ribbons) Miscellany |
This peculiar contraption creates illusions by weaving together myriad shades of light. Casts a shower of floating ribbons into the air. | |
| Ballroom Etiquette: Fashion Forward Miscellany |
An illustrated manual detailing proper methods of flaunting one's favorite fashions at every angle with a delightful pirouette. Use to learn the /twirl emote. | |
| Modern Aesthetics: Fulsome Forelocks Miscellany |
The realm's premier publication on beauty and fashion, this specific copy of Modern Aesthetics covers, in detail, techniques for concealing one's visage with a luscious curtain of locks that fall past the eyes. | |
| The Faces We Wear - Rectangular Glasses Miscellany |
An illustrated periodical on fashionable facial accessories, this particular issue contains a cover story on stylish oblong frames in varying colors. Use to unlock the rectangular glasses facewear. | |
| White Embroidered Parasol Miscellany |
Because there is no such thing as "too many frills" on a fashion accessory─or so the enigmatic crafter of this parasol believed when they lovingly stitched it together. Use to acquire a white embroidered parasol. | |
| Black Embroidered Parasol Miscellany |
Crafted with the finest lace gil can buy, this ornate parasol was designed for those fashionable frill-seekers who wish to accessorize in more subdued shades. Use to acquire a black embroidered parasol. | |
| Mamool Ja Framer's Kit Miscellany |
Tools for enhancing portraits and adventurer plates. Use to unlock embellishments fit for an allied agriculturist. Includes Portrait Elements: Background, Accent Includes Plate Elements: Base Plate, Top Border, Bottom Border, Accent |
|
| Occult Crescent Framer's Kit Miscellany |
Tools for enhancing portraits and adventurer plates. Use to unlock embellishments fit for a delver of esoteric mysteries. Includes Portrait Elements: Background, Frame, Accent Includes Plate Elements: Base Plate, Backing, Top Border, Portrait Frame, Plate Frame |
|
| Magitaur Card Triple Triad Card |
An epic (★★★★) card used in the game Triple Triad. Card No. 425 |
|
| Blue Leafkin Card Triple Triad Card |
An uncommon (★★) card used in the game Triple Triad. Card No. 426 |
|
| Wivre Card Triple Triad Card |
An uncommon (★★) card used in the game Triple Triad. Card No. 427 |
|
| Doppro Card Triple Triad Card |
A rare (★★★) card used in the game Triple Triad. Card No. 428 |
|
| Ja Tiika Leafkin Minion |
What lies beneath its glowing blue leaves is best left a mystery. Use item to acquire the Ja Tiika leafkin minion. |
|
| Psamathe Minion |
An entity born of the fire-wielding familiar Triton. That's the red one. Use item to acquire the Psamathe minion. |
|
| Naiad Minion |
An entity born of the ice-wielding familiar Nereid. That's the purple one. Use item to acquire the Naiad minion. |
|
| Deimos Minion |
An entity born of the poison-wielding familiar Phobos. That's the green one. Use item to acquire the Deimos minion. |
|
| Tipping Tortoise Minion |
Would be a generous tipper if its coins were real. Use item to acquire the tipping tortoise minion. |
|
| Skallic Uolosapa Minion |
A winsome bird with pure white feathers and a pink beak. Use item to acquire the Skallic uolosapa minion. |
|
| Ancient Airship Identification Key Other |
A thin, rectangular piece of what appears to be cermet. Placing it near your ancient airship will magically bring the vessel to life. | |
| Branchbearer Horn Other |
A curved horn that, when blown, emits a verdant tone that brings a branchbearer gliding to your side. | |
| Demon Haul Horn Other |
When blown, this horn of bone emits a ghastly sound that manifests your demon haul. | |
| Petalodus Whistle Other |
This tiny flute emits a friendly tone that calls your petalodus stampeding to your side. | |
| South Horn Riding Map Other |
This highly detailed map of the Occult Crescent's south horn, including everything from land elevation to the location of exposed rocks and roots, was drafted in hopes of making sense of the inherently nonsensical layout of the isle. | |
| Azurite Demiatma Other |
Crystallized aether forged in battle. Only on the Occult Crescent or at high altitude can demiatma take on this hue. | |
| Verdigris Demiatma Other |
Crystallized aether forged in battle. Only on the Occult Crescent or by massive rivers can demiatma take on this hue. | |
| Malachite Demiatma Other |
Crystallized aether forged in battle. Only on the Occult Crescent or within thick-canopied forests can demiatma take on this hue. | |
| Realgar Demiatma Other |
Crystallized aether forged in battle. Only on the Occult Crescent or on arid plains can demiatma take on this hue. | |
| Caput Mortuum Demiatma Other |
Crystallized aether forged in battle. Only on the Occult Crescent or during perpetual thunderstorms can demiatma take on this hue. | |
| Orpiment Demiatma Other |
Crystallized aether forged in battle. Only on the Occult Crescent or in golden sanctuaries can demiatma take on this hue. | |
| Aetherspun Silver Other |
Thread so fine it could only have been made by magic. Ideal for stitching aetherially conductive designs upon arcanaut attire. | |
| Aetherial Fixative Other |
A coating formulated to ensure the aetherial conductivity of embroidery on arcanaut attire remains intact. | |
| Aetherspun Gold Other |
Thread so fine it could only have been made by magic. Ideal for stitching aetherially conductive designs upon arcanaut attire. | |
| X-Fixative Other |
A coating formulated to ensure the aetherial conductivity of embroidery on arcanaut attire remains intact. | |
| Pristine Ice Crystal Other |
This pure crystal should serve as a suitable catalyst for Gok Golma's arcane illuminations. ※Only for use in Mamool Ja society quests. ※Not included in the gathering log. |
|
| Pristine Water Crystal Other |
This pure crystal should serve as a suitable catalyst for Gok Golma's arcane illuminations. ※Only for use in Mamool Ja society quests. ※Not included in the gathering log. |
|
| Home at Heart Orchestrion Roll Orchestrion Roll |
Music roll for Home at Heart. Use to add to your orchestrion list. | |
| Garden Relics Orchestrion Roll Orchestrion Roll |
Music roll for Garden Relics. Use to add to your orchestrion list. | |
| Garden Ruins Orchestrion Roll Orchestrion Roll |
Music roll for Garden Ruins. Use to add to your orchestrion list. | |
| Town Theme (Dawntrail) Orchestrion Roll Orchestrion Roll |
Music roll for Town Theme (Dawntrail). Use to add to your orchestrion list. | |
| A New World (Dawntrail) Orchestrion Roll Orchestrion Roll |
Music roll for A New World (Dawntrail). Use to add to your orchestrion list. | |
| Exdeath's Castle (Dawntrail) Orchestrion Roll Orchestrion Roll |
Music roll for Exdeath's Castle (Dawntrail). Use to add to your orchestrion list. | |
| FINAL FANTASY V: Battle 1 (Dawntrail) Orchestrion Roll Orchestrion Roll |
Music roll for FINAL FANTASY V: Battle 1 (Dawntrail). Use to add to your orchestrion list. | |
| Occult Epitaph Outdoor Furnishing |
A replica of a sizable stone engraved with esoteric carvings found on the Occult Crescent. | |
| Occult Chair Furnishing |
A plush seat undoubtedly filled with secrets. And dust. | |
| Knowledge Crystal Replica Furnishing |
An inert reproduction of the crystals found across the Occult Crescent. | |
| Occult Table Table |
This table is well suited to spreading one's copious notes. | |
| Tiika Selvaas Tabletop |
A Turali sandwich of lightly roasted meat and vegetables topped with savory olives. ※Cannot be retrieved once used. ※Can be used up to 10 times. Meal benefits when used: Direct Hit Bonus: +4% (Max 10) VIT Bonus: +5% (Max 12) Gear Durability Bonus: +3 EXP Bonus: +3% Duration: 30m (Duration can be extended to 60m by consuming multiple servings) |
|
| Celestial Sphere Tabletop |
A mysterious orb showing visions of the cosmos. ※Up to twenty may be placed in a single estate. |
|
| Crescent Trophy Tabletop |
Though it may be difficult to explain how this elegantly sculpted trophy proves that you have visited Shades' Triangle and lived to tell of it, it will come in useful should any naysayers doubt the veracity of your claims to know the names of basic shapes. | |
| Occult Tablets Tabletop |
The inscriptions upon these stone tablets defy any attempt to decipher them, but perhaps taking them home without regard for historical preservation protocols will help. | |
| Occult Crescent Map Wall-mounted |
This map is believed to have been inked by a navigator whose vessel made landfall on the isle in years past. |







